Intro to Orb Institute
Hello, everyone! Paramount here, I’m going to talk about a brand new website for MTG called "Orb – Institute of Competitive Multiplayer EDH" or just "Orb" for short. Orb is based off of famous multiplayer Stax spells across magic's history. Together we will be going on a journey to discover the world of competitive multiplayer EDH. You will journey back to the origins of the format and how it became competitive. You will learn so much about this amazing format. This is your opportunity to expand your knowledge, skill and understanding of competitive multiplayer EDH like never before no matter your skill level.
- In-depth Instructional Courses on: cEDH Multiplayer strategy, deck building, game play, and so much more.
- Articles on cEDH Multiplayer
- Special Databases To Aid Players
- Meta-game Analysis
Depending on how things go with Orb, I will also consider doing monthly card prize drawings, cool T-shirts, and adding additional features to Orb to make it even more awesome.
Content is released weekly!
A course per week and since courses will be extensive and in-depth do expect them to be broken into parts if lengthy. Every once in awhile I will write an article on cEDH Multiplayer. There will be some times that I make a database type post to help aid members, and databases will count as a course. After content is released each week I will appear for 30 to 60 minutes on the Orb Discord Server to answer any questions.
What is Competitive Multiplayer EDH?
Competitive Multiplayer EDH is about playing powerful multiplayer EDH decks, commanders, and strong cards with the sole intention of winning at all costs. Competitive Multiplayer EDH doesn't have to worry about: social games of magic, variety, epic games, fond memories, fair play, interactivity, and house rules. Instead you only have to worry about winning and that is it! That is very easy and simple to understand and competitive multiplayer EDH is obviously a lot better of a format than regular casual EDH. Additionally cEDH Multiplayer is challenging yourself to build better decks, be a better player, and to compete against other players to solely win. Who doesn't want to be challenging themselves and becoming a better player?
Breaking Common Myths about cEDH Multiplayer:
- cEDH Multiplayer is unfun and degenerate: This isn't true first of all once you learn how to build a good deck that is capable of winning, learn good strategy, and create a strong deck you will experience winning. Winning cEDH games can be very fun, and you will also find playing powerful decks, cards, combos, and commanders to be fun as well. Of course the commanders, and decks can seem degenerate but they're actually just very powerful. Playing powerful commanders and decks is part of the fun.
- cEDH Multiplayer decks use dumb broken and degenerate cards: Since the goal of competitive EDH decks is to win their games they must use the best strategies and the strongest cards available to them legally. This results in playing with a powerful deck. Players that aren't used to playing against competitive decks will be overwhelmed by strong cards and effective cEDH strategies. But that is part of the challenge you have to play on a equal level, play with strategy, and also play a powerful deck too. You can't just sit there and complain about the best decks in multiplayer EDH being strong or you won't ever beat them.
- cEDH Multiplayer plays with infinite combos and instant wins that are infuriating and dumb: Without any strategy, understanding, or a good competitive deck you will lose easily to infinite combos, and instant wins. They're a necessary part of the format and without them games would go on for many hours. People could argue why not just use other methods of winning, but the reason is that instant wins and infinite combos are the most effective way of ending multiplayer magic-the-gathering games. There are many ways to disrupt and stop infinite combos and instant wins for example: Playing removal, control, prison, and stax cards, using good strategy, playing powerful decks and winning faster than the combo are methods to deal with combos in Competitive EDH.
- cEDH Multiplayer is just a race to see who can combo off first: This is the biggest myth first of all because not all competitive EDH decks are trying to combo first. Stax, Prison and Control decks are designed to prevent combo decks from winning and take them out of the game. These decks can also play a combo or instant win spells as well, but that is just because the cards are the most effective way to finish the game once you have control of the game. Part of the fun of playing those types of the decks is stopping combo decks from winning.
Why the content is unique?
What does Orb have that cEDH Reddit, and EDH forums don't have? For starters do you ever read articles about EDH strategy or playing the game that sometimes don't make complete sense? Does it seem like sometimes they don't fully explain why a collection of cards are used? Or why a certain deck is so great? Perhaps you've read articles and yet still find yourself asking even more questions. The truth is that competitive multiplayer EDH is still fairly new, and has only been around for a short time. Orb will have accurate, extensive, in-depth, and even unique courses on competitive multiplayer EDH. Everything from how to build competitive multiplayer EDH decks, competitive multiplayer EDH strategy, how to win at competitive multiplayer EDH, and more. There will be a lot of things that Orb will talk about and explain in extreme detail that you won't find anywhere else. Orb also has myself Paramount_Elite as the backbone of all the writing for Orb: One of the oldest, most experienced, and influential competitive EDH players in the format. I don't play as much as I used too, but I'm still a very formidable player today.
A sample of one Orb's future courses
cEDH Multiplayer Threat Assessment:
What is Threat Assessment in Competitive Multiplayer MTG?
Basically, it is a complex skill in which you determine objectives, assess threats, predict threats, and answer threats in a competitive multiplayer game of MTG or EDH. It occurs before the game, and during game play.
Current problems with teaching Threat Assessment in EDH:
- Teaching without any sound competitive multiplayer strategy. Strategy and Threat Assessment go hand in hand.
- Threat assessment is not always the same for every commander or deck. Another common problem is trying to teach it in a universal way. This doesn't work because decks play differently, the strategies of decks also vary and thus the threats vary.
- For players to do well with threat assessment they need to know their own strategy, how it functions against other strategies, and what the strategies of other decks at the table are too. Otherwise its just going to be a messy and complicated ordeal in which you really don't know what to do.
- To also master this skill in EDH people need to be taught card advantage and what the best answers are as well. It is incorrect to teach that a counterspell is always the best answer, because it isn't always so. While its true for some strategies its not always true for threat assessment in general.
- While threat assessment is an important thing to learn in cEDH in some cases little threat assessment is required to play some strategies in multiplayer MTG that is because some strategies are very basic and simple.
Like I mentioned earlier that strategy and threat assessment go hand in hand. You cannot teach threat assessment to be the exact same from strategy to strategy because of the variance of how each strategy functions. Let me give you an example: In Multiplayer MTG there are multiple strategies that can control opponents in some way they are: Stax, Prison, Mana Denial, Control, Tempo Control, Tap Out control, and Draw-Go Control. Even combinations of the following such as Prison/Control, and Stax/Control. These strategies use different cards and techniques to handle opponents and threats. So if we were to talk about when the best time to play "Answer A or Answer B" then you'd need to realize that not every strategy plays that answer to that threat assessment and yet handle it differently. Some strategies are more effective at answering threats than others, and there are things that some strategies can't answer or deal with very well.
Signs that your threat assessment knowledge is flawed or unsound:
- You lose games in general or your games take forever.
- You lose to combos and instant wins.
- You get overwhelmed by threats or you feel like you're struggling to keep up with your opponents.
- It seems really difficult to win, prevent opponents from winning, or you have a low win rate.
(This was just a little piece of one of my Competitive Multiplayer EDH Courses. If you liked that short sample and want to see more please become a member of Orb Institute)
So how do I get started?
By signing up for Orb and becoming a member. Due to all of the costs of running Orb and the unique content provided there is a monthly membership of $2.00 per month (the price of a large sweet tea) to have access to Orb. That's it, all you have to do to continue being apart of Orb and receive the weekly content granted to members.
If for any reason you aren't satisfied with the content and aren't enjoying the institute you can simply cancel your subscription.